I caught a recent Ludology episode, which covered the 6 Zones of Play. For those who haven’t seen or heard of the 6 Zones of Play, it’s a concept framed out by Scott Rogers that breaks down the “physical” board and play space into… wait for it.... 6 zones! A cliffhanger, I know.
September 27, 2019
September 18, 2019
Shakedown: Tabletop Game Classification and the BGG Database
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If you haven’t seen the news, BGG has launched a major change to the game database. The mechanisms/mechanics descriptors for game entries has been greatly expanded in alignment with a recently published book on game mechanisms, Building Blocks of Tabletop Game Design (2019) by Geoffrey Engelstein and Isaac Shalev.
The synopsis is that we’ve gone from 51 terms for mechanisms to 186 terms. The new set is, by virtue of the sheer number of them, considerably more detailed. Instead of a singular “worker placement” we now have seven different mechanical nuances defined for worker placement games.
The synopsis is that we’ve gone from 51 terms for mechanisms to 186 terms. The new set is, by virtue of the sheer number of them, considerably more detailed. Instead of a singular “worker placement” we now have seven different mechanical nuances defined for worker placement games.