The quest for an exemplary space 4X game feels like chasing a ghost. Just when you think you have it captured, it glides through your fingers and disappears back into the closest. Or under the rug. Or whether else spectral spirits like to go.
You see, we 4X gamers are a fickle bunch and are knowingly unwilling to have our cake not be able to eat it. The cake, by the way, is a deliciously complex and multilayered affair – and the act of eating it is to be wrapped up in an amazing and evocative space opera while simultaneously getting our deep strategic gameplay fix. Unfortunately these dueling desires are at often at odds with one another. So the poor schmucks charged with creating these games are left in a sort of limbo state where it is hard to satisfy the fan base across all of their clamoring, confounded demands.
If its sounds like I’m ripping on 4X fans – I assure you I’m one of them too, embattled in my own internal conflict between wanting a wondrous narrative to open up before my eyes while also taking no substitutes for challenging strategic gameplay. I have a pet theory that there are in fact two camps or mindsets among 4X gamers:
Camp 1: 4X gamers that are drawn to the simulation aspects of watching their empires grow and unfold over a long period of time, at an epic scale, and at relatively relaxed pace.
Camp 2: 4X gamers that are drawn to interesting, consequential, and challenging strategic decisions where players are fully in control and games play out in a competitive and concise manner with lots of varied strategies to pursue and refine.
It’s possible (even likely) that any individual 4X gamer will have a hand or foot in both of these camps at the same time. And while not strictly speaking opposites, the gameplay and design implications of satisfying the two camps are often at odds. What makes a game more appealing from a simulation and narrative perspective tends to make it overwrought and weakens the strategic dimension of the game.
What’s a 4X gamer to do?