I've talked about Emissary in prior blog posts (Emissary: A Study in Brain-burn and Emergence) but I wanted to more formally open up the doors for broader playtesting of the game. It's been tweaked and developed quite a bit more since the last time I talked about it, and I'm now at a point where getting a broader set of opinions and reactions to the game would be just stupendous!
If interested in playtesting, head over here:
Emissary - An Intriguing 4X "Express" Game - Call for PnP Playtesting
Otherwise, here's a little teaser-tiddy about the game, showing off its fancy new (working) card design that departs a bit from the Decktet the game was originally based on. Cheers!
E M I S S A R Y
An intriguing 4x "express" game
of territory building and espionage | 2-4 players / 15 min. per
Player
A Call for Playtesting!
A Call for Playtesting!
In Emissary, players will explore locations on the “Map”, comprised of a grid of cards, and will then collect and use resources to build up Influence across these locations. Locations that are adjacent and share a common suit form larger Regions, over which players will compete for having the most relative influence. Points are awarded at the end of the game based on the size of each region as well as how much influence each player has in that region.
No comments:
Post a Comment