My Goodness My ...
Great
strategy games hinge on creating interesting decision for players to make.
Interesting decisions need to have an impact on the game state (i.e. they should
not be irrelevant) and there shouldn’t be one "right" decision (otherwise there
isn’t a decision at all!). Uncertainty (or risk) in outcomes, a varied decision
space, and a balance between short- vs. long-term goals all contribute towards
making more interesting decisions.
Over the course of Hegemonic's development,
I continually re-evaluate the gameplay to polish the kinds of decisions that
players face. And Hegemonic does contain quite a few decision over the course of
the game! Below, I’m going to review the primary decisions and associated
factors that players need balance during gameplay. I feel that discussing
decisions is the best way to convey the feeling of a game for interested
players. So here we go!