It is often said that good game designers have many designs spinning around in
their heads. Whether having a lot of designs going on at once is an indicator of
being a good designer or not is a matter of further speculation. Personally, I
have a lot of ideas floating around in my head and I’m striving to be best
designer I can.
What are these ideas you ask? Shifters and Hegemonic are
two games the furthest along development, so let’s tackle those
first.
September 29, 2011
September 14, 2011
My Dear Dossier, Part I
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In my first blog post, I said that
my next blog post would be about high points in my gaming past (both board and
video). Well I made a second blog post on a different subject,
counteracting my statements made in the first blog post. If you are still
following me, then know that in this blog post, I will attempt to go cover the
original intended subject matter for what was supposed to be the second blog
post but is in fact the third blog post. Got it? Phew!
I, like many here, have been a gamer for as long as I remember. Growing up in the early 80's was a fun time, as there was a plethora of board games floating around (from a mainstream standpoint) and of course the growing video game industry. Perhaps the best way to proceed is categorically, that is, to take a group/genre of board and/or video game and talk a little about it. I'll cover one or two categories per blog post. I don't want anyone to get too overwhelmed!
I, like many here, have been a gamer for as long as I remember. Growing up in the early 80's was a fun time, as there was a plethora of board games floating around (from a mainstream standpoint) and of course the growing video game industry. Perhaps the best way to proceed is categorically, that is, to take a group/genre of board and/or video game and talk a little about it. I'll cover one or two categories per blog post. I don't want anyone to get too overwhelmed!