My Goodness My ...
Great
strategy games hinge on creating interesting decision for players to make.
Interesting decisions need to have an impact on the game state (i.e. they should
not be irrelevant) and there shouldn’t be one "right" decision (otherwise there
isn’t a decision at all!). Uncertainty (or risk) in outcomes, a varied decision
space, and a balance between short- vs. long-term goals all contribute towards
making more interesting decisions.
Over the course of Hegemonic's development,
I continually re-evaluate the gameplay to polish the kinds of decisions that
players face. And Hegemonic does contain quite a few decision over the course of
the game! Below, I’m going to review the primary decisions and associated
factors that players need balance during gameplay. I feel that discussing
decisions is the best way to convey the feeling of a game for interested
players. So here we go!
December 1, 2011
September 29, 2011
On the boards ... or ... A Skunkwork Orange
No comments:
It is often said that good game designers have many designs spinning around in
their heads. Whether having a lot of designs going on at once is an indicator of
being a good designer or not is a matter of further speculation. Personally, I
have a lot of ideas floating around in my head and I’m striving to be best
designer I can.
What are these ideas you ask? Shifters and Hegemonic are two games the furthest along development, so let’s tackle those first.
What are these ideas you ask? Shifters and Hegemonic are two games the furthest along development, so let’s tackle those first.
September 14, 2011
My Dear Dossier, Part I
No comments:
In my first blog post, I said that
my next blog post would be about high points in my gaming past (both board and
video). Well I made a second blog post on a different subject,
counteracting my statements made in the first blog post. If you are still
following me, then know that in this blog post, I will attempt to go cover the
original intended subject matter for what was supposed to be the second blog
post but is in fact the third blog post. Got it? Phew!
I, like many here, have been a gamer for as long as I remember. Growing up in the early 80's was a fun time, as there was a plethora of board games floating around (from a mainstream standpoint) and of course the growing video game industry. Perhaps the best way to proceed is categorically, that is, to take a group/genre of board and/or video game and talk a little about it. I'll cover one or two categories per blog post. I don't want anyone to get too overwhelmed!
I, like many here, have been a gamer for as long as I remember. Growing up in the early 80's was a fun time, as there was a plethora of board games floating around (from a mainstream standpoint) and of course the growing video game industry. Perhaps the best way to proceed is categorically, that is, to take a group/genre of board and/or video game and talk a little about it. I'll cover one or two categories per blog post. I don't want anyone to get too overwhelmed!